Kentucky Route Zero Wiki
Kentucky Route Zero Wiki
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Emily acts as a producer at WEVP-TV, though she disavows formally working there. Ben & Bob appear to have an interest in ghost hunting.

During the Acts, Emily, Ben, and Bob appear as three ghostlike bluegrass musicians who act as an unconventional Greek chorus. They seem to be based on The Bedquilt Ramblers who provided the bluegrass tracks for the soundtrack.

Appearances[]

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Emily, Ben, and Bob playing a tabletop game in the basement of Equus Oils.

Act I[]

Conway encounters Emily, Ben, and Bob playing a tabletop game in the basement of Equus Oils. They do not see or hear him, preoccupied with their missing twenty-sided die. Conway retrieves it from a tunnel, but upon returning, they have vanished. The player may choose to leave the die on the table for them, or to pocket it.

Later, the trio can be seen and heard playing "You've Got to Walk" in the foreground as Conway leaves the Marquez Farmhouse after speaking to Weaver.

Act II[]

The three appear in the forest playing "Long Journey Home" as Conway and his group head to Dr. Truman's.

Act III[]

The three are found at the entrance of the Museum of Dwellings, arguing about whether to enter after hours. Although Conway insists on helping them decide, they still can't seem to see or hear him.

In the Hall of the Mountain King, as the group heads back to the truck, Emily, Ben, and Bob's shadows can be seen flickering behind the fire as they play "What Would You Give."

Act V[]

The three are actively included in the cast of the final act, as the main cast comes to the town just after the flood that destroys WEVP-TV from Un Pueblo de Nada. They acquire the 20 sided die from Shannon, who is now wearing Conway's coat, establishing one of the touchstones of cyclical nature of the story. Emily sings the final song of the game at The Neighbors funeral. We get to decide whether or not Emily stays in the town or moves on after the conclusion of the story.

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The trio at the entrance of Limits & Demonstrations.

Limits & Demonstrations[]

In Limits and Demonstractions, the player controls Emily, Ben, and Bob as they explore a small retrospective of Lula Chamberlain's artwork. They seem uncertain about many of the pieces.

The Entertainment[]

In The Entertainment, the player controlled Bar-Fly can turn around to see Emily, Ben, and Bob watching the production from the audience.

Here and There Along The Echo[]

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Emily considers Ben & Bob as they attempt to prepare a radio for ghost hunting in the studio of WEVP.

In the in-game version of this interlude (as opposed to playing by calling the phone number with a real phone), Emily is the one on the phone with Bob and Ben present.

Un Pueblo de Nada[]

The player controls Emily and can interact with Ben and Bob at various points during the evening broadcast.

The Death of The Hired Man[]

Near the end of the final/first interlude, Carrington asks Emily about her interpretation of lines from the poem of the interludes' name sake.

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